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Glossary 3D Game Graphics / Term

Single-Pass Multi-Texturing

A feature made possible by new advanced 3D graphics processors such as the NVIDIA RIVA TNT. In order to provide increased realism in 3D worlds, multi-texturing is the process by which multiple texture maps are rendered and blended together. An example of this might be a rendered image of yourself looking into a chrome hubcap and seeing your reflection. Traditionally 3D graphics processors were able to utilize this feature by implementing two passes. First rendering one image, then the other and finally blending them. The action whereby a 3D graphics board processes these two images in one pass is considered single-pass multi-texturing. As you might imagine, this provides for increased performance and realism while maintaining visual quality.

Permanent link Single-Pass Multi-Texturing - Creation date 2020-06-21


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