Glossary 3D Game Graphics / Term
(sub-pixel-positioning, sub-pixel-correction) There is a limited number of pixels available on the screen, if a line doesn't run through a real pixel, it must be moved to the nearest one, this introduces a positional error. This technique will break up pixels into smaller sub pixels in memory so that the line can be drawn to the nearest sub pixel.
Permanent link Sub pixel-positioning (-correction) - Creation date 2020-06-21