Glossary 3D Game Graphics / Term
In 3D graphics, texture mapping is the process of adding a graphic pattern to the polygons of a 3D scene. Unlike simple shading, which uses colors to the underlying polygons of the scene, texture mapping applies simple textured graphics, also known as patterns or more commonly "tiles", to simulate walls, floors, the sky, and so on.
Permanent link Texture Mapping - Creation date 2020-06-21