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Glossary Multimedia / Term

Inverse Kinematics

In an object hierarchy where there are parent and child objects, grabbing one child object at the end of a chain and automatically calculating the proper movements back to the first object, all according to a series of pre-programmed constraints. An example would be an articulated hand, where moving the tip of a finger causes all the other parts to move together in a properly jointed way.

Permanent link Inverse Kinematics - Creation date 2020-04-15


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